Moving Day is a 3D physics game about moving house, made for the All Tools Allowed #2 jam.

You play the mover. Pick up boxes and furniture, carry them out of the old cottage and load them into an open trailer hitched to your car. Then drive a long country road to the new cottage and unload everything inside before the timer ends. Nothing is strapped down — cargo bounces, slides, and flies out!

The road is the main obstacle: steep climbs and descents, speed humps, potholes, sinkholes, crumbling cliff-edges and mine fields.

Two levels: Removal School, a short guided tutorial, and The Long Way Home, the full 20-minute move. Plays in the browser.


Controls:

WASD — walk / drive · mouse — camera

E — grab & drop · enter & exit the car

Q / Z or mouse wheel — raise / lower what you carry · arrow keys — rotate it

R — recover the van (costs 2:00) · F — free camera · Esc — pause menu


Tools Used:

Godot 4.7.2

Claude Code - Fable 5 (Code and Audio Generation)

All art is in-engine geometry

All sound effects and music procedurally generated in-project.

No external assets

Published 9 days ago
StatusPrototype
PlatformsHTML5
AuthorDevMattItch
GenreSimulation
Made withGodot
Tagshome, Physics
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Comments

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Where I'm standing: I came up making atmosphere-first horror and interactive narrative, so I look closely at how a project leverages its scope, texture, and mechanics to build an immersive state.

Here is my breakdown for Moving Day using the exact four criteria from the prompt:

Immersion — 4.0 / 5.0

The game pulls you into its domestic headspace through tactile, satisfying micro-interactions—like dragging boxes, unpacking items, and arranging rooms. While it lacks high-tension audio-visual dread, the cozy, focused feedback loop quietly holds your attention and locks you into the rhythm of making a space habitable.

Player Experience — 3 / 5.0

Moment to moment, it is smooth, clean, and satisfying to play. The low-pressure loop of cleaning, clearing, and placing objects avoids unnecessary friction or mechanical bloat. Though the placement puzzle can occasionally feel a bit rigid once the novelty wears off, it remains a comforting and relaxing experience throughout.

Cohesion & Craft — 4.0 / 5.0

Everything holds together as a unified, polished little piece. The visual aesthetic, warm color palette, and gentle audio design complement the core mechanics perfectly. It understands its specific scope as an indie cozy simulator and executes it cleanly from start to finish without overreaching.

Theme — 4 / 5.0

It handles the prompt of "Home" brilliantly without needing to shout it. By focusing on the physical transition from an empty, chaotic box to a carefully arranged personal sanctuary, it captures the entire emotional arc of building, finding, and settling into a home.

Hi Meeka,

Thanks for the review and feedback.

You're welcome. It'd be nice if you would return the favor and rate my game too.